213-847-4970 or pershing.square@lacity.org
presents
Andy Lomas, an Emmy award winning movie industry animator, explores fine art in the his "Aggregation" series that come from a study of organic natural forms and their relationship to simple mathematical rules. Influenced by the work of D'Arcy Thompson, Alan Turing and Ernst Haeckel, they explore how intricate forms of plant and coral like structures can be created by digital simulation of flow and deposition. The sculptural shapes are created by a process of accretion over time. They are gradually grown by simulating the paths of millions of particles randomly flowing in a field of forces. Over time they build on top of an initial simple seed surface to produce structures of immense complexity. Mr. Lomas was involved in animations for the "Matrix" series, "Lost in Space," "Alice in Wonderland," "Avatar" and countless other notable productions.
Jean-Pierre Hébert pioneered the creation of conceptual drawings based on original code proofed by computer-driven devices. He produces algorithmic, lyrical and spiritual works on paper, on sand and water, visual music and installations. His work has been exhibited throughout the U.S. and has achieved international recognition. Hébert is currently Artist in Residence at the Kavli Institute for Theoretical Physics at U.C. Santa Barbara.
Thomas Briggs is a veteran of the art world, with a 20+ year history in computer animation production and teaching. As an animator/programmer he was often concerned with the mathematical representation of fluid, lifelike gesture. He realized that this notion could be inverted, that the gesture could be realized from the mathematics directly, and used to create drawings which retain some connection to the scratch of pen on paper. He eschews algorithmic, or procedural processes, instead using a variety of simple noise functions.
Tim Quinn's "Unfolded" images are produced by the recursive application of a simple algorithm consisting of a series of deterministic steps that make an image nine times larger. The image is then rotated a set angle and cropped back to the original size before being recycled through the process again. The cropping allows the faintest trace of a willful action within an otherwise set routine: a trace that has proven crucial in achieving a new kind of complexity. These images stand up to extended and repeated viewing. The process can be used to grow the image to any size without loss of resolution or variation.
Rex Bruce is the founder and director of Los Angeles Center for Digital Art. He founded the digital program at Artists Television Access (San Francisco) for which he curated exhibits and created curriculum. He received his masters from San Francisco State University in Interdisciplinary Art where he also taught and developed curriculum for many years. His work has been shown internationally for over twenty years. Most recently he has emerged as a significant artist and organizer in the burgeoning Renaissance in downtown Los Angeles as well as becoming a leader in the exploding international scene revolving around art and technology.
The Los Angeles Center For Digital Art is dedicated to the propagation of all forms of digital art, new media, digital video art, net art, digital sculpture, interactive multimedia, and the vast panorama of hybrid forms of art and technology that constitute our moment in culture. We are committed to supporting local, international, emerging and established artists through exposure in our gallery. We have an ongoing schedule of exhibits and competitions, produce editions of wide format archival prints, and collaborate in the production of digital artworks in our studio. As well we are involved with curating digital exhibits at institutions and festivals outside of the LACDA gallery schedule.